How-To
Whether this is your first time here, or just in need of a refresher, this page will explains everything you need to know to play Battle for Olympia.
Radiant Deer
Rubber Dorena
This is your display name and your opponent's display name! Here, you can also see the color assigned to you. Player 1 will be assigned a red color, while player 2 will be assigned a blue color.
This shows your current remaining points and whose turn currently this is.
And this is the game field! This is where most of your interactions will be made! You can click on the tiles/cells to see what actions you can do.
The colors represents your Units/Buildings and your opponent's Units/Buildings.
So, if you are player 1, your Units will be colored red, and your Buildings will have a red outline on the tile/cell it is in.
If you are player 2, your Units will be colored blue, and your Buildings will have a blue outline on the tile/cell it is in.
Upon starting the game, each Players will have :
Units are the main point of this game, since most of the game's interaction are made with your Units. To be able to win the game, effective management of your Units is crucial through these actions :
Each Unit have a couple of stat points :
When HP reaches zero (0), this Unit is defeated and will disappear from the field.
Determines how far a Unit can move in a turn. Replenish every turn.
When this Unit attacks opponent's Unit, this value determines the amount of damage (HP reduction) the target Unit receives.
Determines how far this Unit can attack opponent's Unit.
There are four (4) unit types, each having different status and characteristics :
Max HP | 100 |
Max MP | 3 |
Attack | 25 |
Attack Range | 1 |
Passive Ability | - |
Max HP | 60 |
Max MP | 2 |
Attack | 20 |
Attack Range | 1 |
Passive Ability | - |
Max HP | 40 |
Max MP | 3 |
Attack | 15 |
Attack Range | 3 |
Passive Ability | - |
Max HP | 40 |
Max MP | 1 |
Attack | 10 |
Attack Range | 1 |
Passive Ability | Heals 10 HP to every friendly units near this Mage. |
Buildings are structures found across the game field. They are also important, since :
There are three (3) types of Buildings :
Contributes 8 points every turn.
Contributes 2 points every turn.
Contributes 4 points every turn.
When Unit wants to move and/or to attack, Distance needs to be calculated between the Unit's current position and the desired destination/attack target's position. Battle for Olympia uses taxicab geometry/Manhattan geometry to calculate distances.
Some examples :
Unit's MP will replenish to it's maximum MP every turn.
Newly-created Unit(s) cannot move, attack, and defend, on the same turn they are created. They will be able to move/attack/defend on the next turn.
Damage (HP reduction) received by the opponent's Unit is based on your Unit's Attack. If your Unit is in attack range of your opponent's Unit and the opponent's Unit is not defeated, your Unit will receive counter-attack damage, based on half of the opponent Unit's Attack stat. If your Unit or the opponent's Unit has any Attack Up or Defense Up effects, this will be taken in range, both in the initial attack your Unit dealt and the counter-attack the opponent's Unit will do.
A Unit can only attack once every turn.
The Attack Up & Defense Up effect will persist for two turns (this turn and your next turn).
Once your Unit is defending, the Unit cannot move or attack any more during this turn. It will be able to move again on your next turn.